Hello. Thank you for watching my post.
Now, I’m modeling a car, and I want to add thickness to certain parts of the mesh.
Howeter, If I use solidify modifier and select vertex group, the selected areas correctly get thickness but the other’s faces flip over… I don’t know why this happens.
The solution I can come up with is to manually flip directions after applying the modifier. However I don’t want to apply it as long as I can.
Also, if I check “Only rim”, flipping disappears. But this way, I think that the mesh doesn’t have thickness except for the perimeter. That’s bad if I render inside of the car.
I’d appreciate if you could tell me why this happnes and how I can apply thickness to certain parts without distorting the mesh. Thank you for reading.
Thank you. Oh, is this normal. Then that means I’m using the vertex select in a wrong situation…
Seems applying modifier is the best way to to fix it. I’m a beginner so I have a little bit of fear in applying modifiers like mirror and subdivision because once I applyed it I cannot turn it back to normal. I will continue creating and in the end I will apply it. Thank you very much!