So, I’ve searched through the threads to find out, but can’t find anything. I’m pretty new to the 3D world, so forgive me if this question is basic. I’ve made a scene with mirrors and lots of glass for an interior shot. I know that cycles lighting bounces quite a bit (set to 128 max bounces), so I made a much bigger room than what’s actually in the final shot. Full lighting scheme all the way back. My question is this: when is it too much? Where should I cut the background so cycles isn’t rendering a bunch of objects that won’t matter in the final shot anyways?
I’ll post the final shot and .blend file to better explain myself when rendering is complete. Thanks in advance!