Looking through stock model websites is probably not a good way to way to conduct a survey like this.
If you are working with geometry+UV mapping only, as most stock models do, .obj is going to be the most widely compatible format. If you are working with animations, which most stock models do not, collada is the most widely compatible format.
Even models that do use animations are normally converted into several native formats to avoid Turbosquid’s rather liberal return policy should the customer have any trouble importing.
Thanks for the warning. What’s the best way to convert a rigged Blender file into say, a Max or Maya file that will preserve the rigging and vertex groups? Will a simple export work?