I’ve designed a mesh but after I parent bones to it with automatic weights, the region of mesh that moves when I rotate a bone is too big. The mesh isn’t just bending at the joints but also a big area around them. One example is when i move the head, it gets longer and the whole head bends in the direction i move it. I’m using the human meta rig. Any suggestions.
Note: I keep getting the error [bone heat weighting: failed to find solution for 1 or more bones]
Help.zip (1.55 MB)