What’s the rationale for baking vs. using the disk cache for the particle simulation?
I’ve only used particle simulation a little bit, but I’m having a hard time thinking of a reason why I would ever want to bake a particle simulation.
Baking a particle simulation makes the Blender project larger (since the simulation is saved as part of the project file) and I assume takes up more system memory (since the simulation is stored in memory).
Using the disk cache seems like a better use of system memory and disk management.
But maybe I’m missing something. Under what situations would I want to use the bake feature? What advantages does baking have over the disk cache?