This is a question I’ve had for a while, someone who does character animation should know the answer:
When doing character animation in a scene (not for a game), when should one use the root bone over others?
An example of what I’m talking about: I use rigify for my characters, and there are two ways to move it. I could grab the root bone and have the character move that way. The biggest issue I have in doing this is that it is hard to properly sync the feet to the ground and it looks as if ‘sliding’. Or I can move the character using the torso bone along with any IK bones. The issue I have with this is that it is impossible to copy animations which means more time spent animating.
I don’t need to reinvent the wheel because I’m sure people have already figured this out. I just don’t know how.
Thank you for your time,
Xen