I have baked the cloth sim, with the purpose of tweaking the movement (slowing it down, namely) only problem is, I can’t seem to find out where the IPO’s are hidden. They don’t appear when I select the mesh. Where can I access them?
IPO of what?
You can’t fine tune a baked softbody simulation. You can slow down the animation globaly I guess by slowing the time IPO in Object IPO.
Select your baked Object
Go in IPO window
Select Object IPO in the Header --> dropdown
Click on the Time Channel on the right.
CTRL-Click some where to add a point
From there add an other point to get a line (like this: / ) with a ratio of 1:1 for x:y will give you a normal speed. If you give it some slope it will speed up & vis versa. a ratio of 2:1 will be 50% slower. Note you can also reverse time…
I guess I thought the data would get stored like vertex keys or something. Hmm, that’s too bad.