Where would I go about finding the volume builds, I think by storm ? I saw them mentioned but after searching I can’t find a location anywhere. I’m looking for the volume shader for cycles, primarily to modulate translucency depth.
Would this help? Storm’s Volumetric Rendering Patch: http://graphicall.org/650
Anyone know where I can get the Volume BSDF node which the documentation says is under independent development?
Storm´s volume patch is now in DingTo GSOC branch with clean up and bugfixes.
The volumetrics from Rafael Campos is more a preparation for later integration, cant find any build.