I am trying to display my normal map, according to the vid tutorial I was following I’m supposed to checkmark “normal map” inside the Image Sampling section of the Texture tab, but in 2.73a that option is no longer there.
Is not in the Image Mapping section of the same tab either.
Any ideas?
The normal map option has not gone away, just that you are not following the tutorial with sufficient attention
Ensure you are using a material texture and not a world texture, make sure you are using the same renderer (you have made some threads suggesting you have been using Cycles, have you still got it set to that renderer). You have also not actually shown us what you are seeing, something that will make it easier for anyone to tell you what mistakes you are making
Thank you for replying guys
RM, fair enough! I should have given more background info.
As for the mix between Cycles & BI… I created the normal map with Cycles. Then to apply the normal map on the mesh I switched to BI, as only there you have the GLSL shading mode.
I’m using Blender 2.73a.
Should anyone want to have a look feel free (let me know if this link worked).