I create a creature and and armature, and parent the armature to the mesh, and then assign verts to the various bones. I tried out moving some of the ik solvers, and it worked OK. Then I did a couple of editing operations (a Join mesh). After this, my vert groups were still there, but moving the bones in ‘Pose’ mode no longer moves the vertices!
No matter what I do I can’t seem to fix the vert groups so that they deform the mesh.
Is this a common problem? Or am I doing something wrong? I didn’t receive any warning about losing vert groups when I joined the meshes.
Thanks for your help.