Where do you start when you model a car?

When you decide to make a car, which part of the car do you start with first? From what angle? Do you use blueprints? (I certainly hope you do.) How do you go about it?

http://www.elysiun.com/forum/viewtopic.php?t=27417

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THE BOX!

EVERYTHING STARTS FROM A BOX

yeah, my modeling process for pretty much everything is:

add a cube
subdivide
delete half
exit edit mode
linked duplicate mirror
back into edit mode
scale
shape…

from there I make the basic shape of whatever and continue

I can’t say my modeling process is ideal, that is just how I start

I normally start along the front. I figure that most likely that will need a lot of detail and then I move down the sides of the car to the rear end.

I figure that most people think the cat-like appearance of the front is pretty cool so I throw a lot of time into that as well as adding special touches to the rear end.

I don’t start anywhere. Because I hate modeling cars. No idea why, just do.
But when ever I have started on one. I always start with the hood.

I start with the wheels. [!]

I beginning, inserting an vertex, in one view. After beginning to design, the contours. It does not have importance, from where, it is begun.

I usually start from the front of the hood (using blueprints), where the grille is usually… with a single vertex, extruding edges from there, first to the side and then up and back. I don’t makes any faces before I think the shape is good enough.
After that I usually try to work my way to the sides and the roof and finally into the back…

I still have to work on my techniques to save some time though :slight_smile: