where is wrap mode now located in the uv image editor?

Where is wrap mode now located in the uv image editor? I cannot seem to find it…it was always there before and now it is just missing…or at least I can no longer locate the option. using 2.77a from the regular website released build.

can someone confirm this as a bug, or that I am just an idiot please? Otherwise I have no means to continue with my current project or no verification of it being a bug(UI).

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not repeat, wrap. So I can paint seamless textures.

OH
Either use Texture Brushes or UV paint project.

I am using paint project on 5 planes setup in the viewport that I merged to one object sharing the same texture map and uv coords and it seems to be working fine, but it would be far more convenient if I knew the wrap feature was removed or moved…or if this is a bug I would like to report it.

UPDATE I found it magicaly…it is now located under “Tiling” in the tool properties panel…just select both “X” and “Y” coords and it works. I found no documentation on it though. so I hope anyone who has trouble with this sees my post.

if there is not doc may be you should write a small tut on what and how to use it

happy bl