I wonder if any of you can help me out here. I’m about to start work on a 3d paintball strategy game for my third year degree project. I would like to be able to use blender to do some modelling and animation for the game, particularly for the characters and weaponry. The problem is, I know very little about getting data out of blender into some format I can import into my game engine.
Can anyone offer any insight into how I can export my models and animation from blender into some sort of file? Any advice or references to documentation would be very much appreciated.
Well, I can learn python scripting, but how does that help me export stuff?
I don’t really care about the file format because I’m almost certainly going to be writing a custom loader. Something like MD2 would be nice but I know blender doesn’t support it.
$395 is out of my reach I’m afraid (no matter how much I would like to play with Lightwave ;)). Milkshape might be better (what is it, $20?), but I already know how to model and animate in blender, and we’re going to be very pushed for time on this project!