Where To Start

Hello guys, I know a lot of people may have asked this question but I don’t seem to have found my answer yet. Please I am totally new to blender. Although I have had the software for 2 years, I decided to get serious about it last week and I started by taking this course: Learn 3D Modelling - The Complete Blender Creator Courseon Udemy. I should be rounding up with this by next week.

Now I hope to become a proficient 3D animator and I don’t want to waste my time learning unrelated things that may not help me as a starter. Please what is the best path and courses to take?

Do I have to take modelling courses, then sculpting, rigging, and animation? Please your comments and advice will be greatly appreciated.

Note: I have been using After Effects for about 2 years now and I am familiar with stop motions and 2Ds.

Moved from “General Forums > Blender and CG Discussions” to “Support > Animation and Rigging”

If your focus is on animation, then you don’t technically need to work your way through the whole chain to get that point. There are a number of freely available rigged characters that you can use to get yourself started.

That said, it’s still useful, in my opinion, to have at least a general understanding of each of the steps that lead up to animation and come after it. This way, you know what to request of modelers and riggers if your character is deforming weirdly… and you know what animations cheats you can use without maddening lighters and compositors.

I can’t recommend enough CG Cookies Animation Bootcamp and Body Mechanics course. Its a great place to start, if you’re still in love with it at the end and want to push yourself a little further, consider Animation Mentor or iAnimate.


Hope this helps, happy animating! :slight_smile: