The blend file, structurally, is pretty simple. No compositing/texture nodes.
I have a UV-textured donut, encased in a transparent procedural volume cloud donut, all encased in a final glassy transparent donut.
On rendering, I see the outer donuts, but the UV on the inner donut (which looks kinda like a map, or is meant to) has gone this solid, uniform drab brown colour.
Can any one give me a heads-up on what happened? If I disable the volume procedural cloud-textured donut the UV becomes visible again.
This is a Blender Render, not a Cycles render.
I’d really appreciate your help