Which 3D software?

Hello everyone,

I’m new to 3D ( well I have used AutoCAD 2D-3D a little and TurboCAD 2D-3D for engineering type stuff) but if this question has been asked before perhaps I could be directed to the answer? I have been looking for a couple of weeks at 3D software (again).

Drawing has been an interest for as long as I can remember and the CoralDraw Suite with PhotoPaint being one of my most used apps along with my Wacom Tablet. (other 2D apps too) but I have a question for you.

I was considering Wings3D or Silo with TrueSpace3.2 as a renderer (I guess?) and now I’ve discovered Blender! So I was wondering if you had any advice for a newbie? Does anyone have any experience with Wings3D, Silo or any other 3D app. and why have you (successfully) choosen Blender, how to they compare? I’ve seen some amazing stuff done in Blender! Is it for a newbie?

Any advice you could give would be great!

Thanks,

Bob C.

I don’t know about Silo, but Wings3D is a modelling only application, so you’d eventually have to use something else to animate or add more complicated shaders and rendering effects. Doesn’t mean you shouldn’t use Wings.

Martin

Wings is really good for modeling. It beats Blender hands down. I suggest you model in wings and then export to Blender to do textures/lighting/animation.

Thanks for the replies.

Remember I’m a complete newbie as far as these 3D apps go. I’m looking for the easiest way in (ie. smallest learning curve) to get my feet wet.

Looks like Blender will do it all (for starters) 'cause I saw some nice things Monkeyboi has done “completely” in blender on your shadeless site.

But over all I’m hearing Wings3d for modeling Blender for high quality finishes and TrueSpace for rendering…wow 3 apps!

Bob C.

If you are going to get your feet wet into 3D, there is really no “easy” way. Any 3D app worth learning is fairly complicated including Blender and Wings especially if you are not used to working in 3D. Wings and Blender, in my opinion, are about the same altough Wings has some nice tools (like beveling) available.

I think learning 3 programs at the same time is harder than learning just one big program.

Though i am a relative newbie myself I think blender is an awesome application in it’s own right.

Bob C.,
with results like those found in this endi emage made in blender I must say that blender has it all
(the ox puts on his flame retardent yoke).
Besides, where blender falls short in some areas the artist has the capacity and tools to make up for it right in the application itself and nothing can really take the place of skill. It won’t be long and blender will be so cutting edge that it’s dust trail will immerse other apps. Your coming in on the crest of a wave of blender development. Hang in there. You won’t regret it.

Well said.

Blender is a modeling, animation and rendering suite. You can model, texture, animate and render all from within Blender. Is also supports related video and sound editing. You would be hard pressed to find a better non-commercial tool with all of these features. Blender is also open source. This means that when someone finds a better way to approach problem solving with the app, they can modify the program as they see fit, providing they have programing ability.

Wings 3D is a mesh modeling application. Its strengths lie in its full featured modeling tool set. Its designed to allow quick and powerful creation and manipulation of meshes. You also have access to a powerful UV mapping tool called Auto-UV. Wings does not have native rendering or animation capabilities, but there are scripts for exporting to external renderers such as POV-Ray and Yafray.

Those are quick off the cuff descriptions of those programs. Revisit each offical site and user community to for more detailed information. There are so many options out there, but between the two applications you have enough to get you started in 3D.

You are going to need to learn 3D modeling, texturing, lighting, theory upfront to save time and frustration down the road.

Tutorials will lead you through a set of steps to get you from point A to point B. However, theory will allow you to understand the way things work together. Theory and technique can be applied to any app you use, but application specific knowledge is useless when going between applications. Once you learn theory on how to use bevel, lathe, extrude, loft, subdivide, and smooth to model what you want, it then becomes a matter of finding these tools in the application of your choice. But what good are the tools without knowing how they work? The same goes for all aspects of 3D.

General Resources

Read Digital Sculpture Techniques by Bay Raitt and Greg Minter. This explains how to model for subdivision surfaces. Be sure to download and save the PDF.

Take a look at An Artist’s Real-Time 3D Glossary - Basic definitions crucial to understanding the world of 3D.

3-D Animation Workshop has some outdated application specific info, but the majority is relevant theory.

Check out Lighting Tutorial Part 1 by Amaan Akram.

Baisc 3 Point Lighting

Lastly, READ (don’t skim) the manuals for both Blender and Wings 3D.

Blender User Documentation
Be sure to try finishing the tutorials in the book. You won’t regret it.

Wings 3D manual
In addition to user info, there is a ton of god theory in this manual also.

Once you have some theory under your belt, and you’ve done the tutorials in the Blender manual, try 3D Total’s list of Tutorials. Most of those are application specific, but once you understand how Blender and/or Wings work, you should be able to reference their manuals to get similiar results from the tutorials.

I’ve probablly written way too much, but you can always book mark and save the info for later.

More
CG Talk thread - Choosing the Best 3D Rendering Application for Your Needs

Silo is also a modelling-only program.

Roel

Blender 2.32 will have beveling

Blender 2.32 will have beveling[/quote]

:smiley: :smiley: :smiley: :smiley:

So many helpful and kinds responses…Thanks very much!

@Titus,
Yes learning 1 App. would seem easier …one GUI etc. I guess LightWave does this too but it $1,500 (USD) which might explain my confusion. Thinking all 3D apps were like that?

@oxman:
Sweet image and one of the reasons I pursued Blender further. I saw it when I was checking this site out…very nice indeed!

@ec2:
Ahh nice to hear Blender is a modeling, animation and rendering suit! I guess that might account for it’s name…and thanks for all the ref. sites…Really helpful…esp. the 3D “Buzz” word dictionary…and the “CG talk thread” WOW!

@ Goofster:
Thanks for the info about SILO being a modeler only, hard to tell from my perspective.

@ lemmy & CurtisS:
Blender 2.32 will have beveling…Lovely!

Well this is great stuff guys! I’m gonna read that ref. stuff mentioned and then download blender…get ready of for some silly 3D questions when I do…and thanks again for the help!

Bob C.

No problem Bob C. there is so much to learn. I don’t mind sharing resources.

In a new development, Blender now has an inline raytracer! This is a major update. See this thread:Blender 2.31 Update: Inline Raytracer.

…next stop: refraction?

…next stop: refraction?

Oooohhh yeah!