which bounds should i use?

I am very new to the GE and have a lot of questions. but for now i will only ask 1.

I have a bucket type thing that i want a domino to fall into and i don’t know what type of bounds to use. I tried convex hull prototype but it doesn’t support indents i think?

well here is a pic…

http://i46.photobucket.com/albums/f106/lawsonfulton/untitled.jpg

Convex Hull does not support indents because it is convex. Indents are concave (the opposite). I do not believe there is yet good support for concave physics objects. Concave objects work fine as static (not dynamic) objects, though. This probably doesn’t help much with your project, though.

so there is absolutely no way to make a dynamic bowl object?

well that is disappointing because i wanted to have a bunch of them on wheels.

Thanks anyways

-lawson

Just use compound objects: split bowl’s walls into separate objects (box bounds), then parent them to the platform. Make the platform compound, not walls. After parenting clear parent inverse (alt-p) for every child object. You must use Blender 2.43 preview build which you can get from http://www.continuousphysics.com/ Blender forum.

ok thanks trying it now

thanks it worked perfectly

Good thinking, PSK131. Glad you found a solution. lawsonfulton, hope your project turns out well. I assume it’s for the competition, so I wish you the best.

I was about to also say compounds. This will open up new possibilities, like buckets and donuts.

ya it is for the competition just testing out some ideas…

thanks for the help