Hi, I’m new to these forums and blender, so forgive me if my question is a little vague.
So I’m working on some weapon models for Total War: Attila, and was just wondering what to do after creating a weapon model? Do you generate LODs after texturing/UV mapping or vice-versa? Thanks!
For LOD, you want to create a high-poly object with the detail reflected mostly in the mesh, and then you want to create one or more lower-poly versions of that object with the same detail reflected more in the textures than the mesh, so you probably want to make the high-poly version and texture it, and then make the lower-poly versions based on that. I think the pros take ‘snapshots’ of the high-poly version and use that as a texture for the lower-poly versions, but I don’t know the process involved.