Yeah, a nice picture at the end of it would be good. There are lots of nice stuff in WC, WIP and Finished Projects and I notice Modron’s started a thread of Models in the News thread…
I’m not so hot on knowing what a benchmark .blend file should include or what would be useful information as test output. All I have in mind is “How long does it take to do a Render or animation?”
Phillip: a Game Engine test as well - sound like a good idea.
Some more thoughts:
I would imagine that the main issue is No. of vertices / faces. But I undertsand that some models take more memory but as soon as you use mathematical stuff (Subsurf for instance), although memory usage might be low, it will increase resources at render time. hmmmm.
So more guesses - I would imagine that a high poly model and a low poly but highly subsurfed model might be two aspects to look into?
Benefits of this would be:
some hard performance data for people to look at when thinking of what computer to buy (which is directly relevant to Blender)
a source of comparison between Blender versions
a health check on the system we are using
And for the person who creates the definitive benchmark.Blend file… lasting immortality in the Blender Community!
I would guess that some of our communities computer gurus might be able to help us to think this one through. Good idea? Crap idea?