Tell us your most difficult part(s) in animation.
Love the idea . . .
Honestly, I donât know if an answer to that question exists. You have to decide what you want to do â how much, or how little. You have to decide where you are willing to compromise. You have to decide whatâs âgood enough.â You have to decide how much time (and money) you have. And, finally, when it is time to âFISISI = F&kkit, Shrink-Wrap It and Ship It.â
Youâre creating things and solving problems all along the way. But, if you can develop a clear idea of âwhere you are going,â and then manage the actual process of âgetting there,â you can work Magic.
Project Management, even for yourself, is an easily-overlooked piece. You mustnât be âa âpantser,ââ whoâs trying to do everything by the seat of their pants. There is much merit to: âPlan the Work, then Work the Plan.â (If you simply âtangent off into the next problem when you stumble into it,â you will never find your way out of the woods.)
For me it has to be the block-in phase, where you decide what the main beats, poses and timings are. On top of a good block-in itâs relatively easy to figure out the details and end up with a good shot. But a shoddy block-in⌠youâre setting yourself up for a difficult time, and you might have to start over (at least for the problematic parts, not necessarily the entire shot).
I do something else. Since âI couldnât draw an âanimaticâ if my life depended on it,â I use the renderer from the earliest stages. But, I defer absolutely every future consideration that I can, until I have worked-out what the final movie is going to be. I shoot âlots of potential shots,â then go right away to a video editor.
Then, I circle back, incrementally, to begin to work out the details. A correctly-sized âbounding boxâ is a perfectly-good stand-in for a prop ⌠and the set requires no decoration (yet) if it is correctly proportioned. âWorkbenchâ will produce a correct render. Human imagination does the rest.
@Hadriscus: Your âblock-inâ idea definitely applies here. The âinitial animationâ doesnât have to be final â thatâs just another âdeferred detail.â Just hit the major points, on time. But it is very important for me to be able to at least glimpse âthe movieâ as early as possible, while working within my limitations. Thereâs no point in fretting over âlittle-picture decisionsâ when there are still âbig-picture decisionsâ yet to be made.