Lately, I’ve been learning about UV mapping. And honestly, there are a lot of questions about what would be a good UV mapping. But specifically, two questions, among them: “Should islands that are of the same mesh and have different textures be separated by mark seams or not? (Basically, I’m making the air intake of the audi rs5. In this case, two colors for the same model, which can be seen in the first image. The top is of one texture, while the inner grille is of another)” and, second, “Does the island that represents a model need to be readable?” (I know it’s a silly question, but I saw in a post that for a good UV we should have as few mark seams as possible. However, in the third image, if I remove the mark seam of this model, the island itself looks weird in my opinion, which can be seen in the fourth image. So, I was wondering if I’m just being annoying lol).