Which procedural texture nodes do I need to create this military camouflage pattern?
This is the beauty of 3D
One type of texture, and how many solutions… You can create a weave pattern, and then noise or musgrave, and mask… But what if you want to create a national guard kinda digital camo? Then everyone goes like voronoiii (Like that di Caprio meme when he’s pointing )…
Anyways, happy blending indeed
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