Maya user trying to make the switch to Blender if that matters.
Im used to using autorigs in maya that get the job done pretty well. As far as I know blender has rigify pitchyboy (sorry if i mispelled), blenrig, and auto rig pro (tried the github version).
Ive followed each of those tutorials and thus far, failed each one. I just cant grasp blender rigging, I dont know what it is. In maya its simple but something in blender is confusing me. Cant exactly pinpoint it. I got pretty far in blenrig until the model collapsed on itself. No clue why.
Which one should I even be using or should I just make my own rigs? I like blender. I LOVE its stability and I love cycles. Rigging is my bane when it comes to blender sadly. If I can get over that, its blender all the way for me.
Rigging purpose, humanoids and quads. Im thinking of maybe just using maya for rigging and inputting that in blender but Id love to keep it all one program if possible.
Would you kindly… help a newbie blenderer?