Hi there, Im really sorry if this was asked before but since I find myself using Blender for the first time I really don´t know which terms I should use to search for info.
Anyway, here goes my question: I started working on a custom characters for a project Im working on.
The problem is that when I started using the sculpt tool it seems that some faces are upside down, because in some sections it inflates the mesh and in others it deflates them.
I guess that this happened because I used a previous model that I’ve created a while ago and I manually removed and added new faces to get the correct shape.
Im afraid that this is going to affect the unwrapping/texturing process (and after a quick test it does) so…does anyone knows how to set it so that all the faces all facing “outside”, or am I screwed and have to start working on it all over again??