I am using the Water.dll plugin texture, and getting white dots (actually, just random pixel noise) using the texture. I regressed back to 2.42 and they are not there, and the texture works perfectly on all five types. So, in searching, I saw a post from broken that suggested some complier optimization switch had inadvertenly crept in to the base release. Is this an issue for the bug tracker, or an issue for the texture developer to handle?