I am for some maybe known as prometheus on newtek forums, and I have a passion for clouds, so I often use Lightwave for volumetrics…samples of that later maybe.
I am curious to know which user/users you folks thinks makes the best clouds with Blender, would like to know who those guys are and what methods they may use.
Currently I am doing R&D with fluids in blender, since I haven´t found a good method of doing it with basic volumetric materials…not with the same ease as I can do with null items and procedural textures on volumetric items in Lightwave.
Blenders fluid offer some nice stuff indeed, though some options I miss compared to the turbulenceFD plugin for Lightwave…though that is at a considerable more expensive cost than the free blender fluids, that said…blender fluids offer other things more positive as well apart from the cost…like true PBR volumetrics and better multiple scattering, the TurbulenceFD has it´s own engine and doesn´t work with the newer volumetrics in there apart from exporting it first as VDB.
So can you folks guide me to the Blender Cloudmasters ?