Who wants animation practice? I do....Lets animate the character sitting down

Hey ,
I am looking to get some animation practice and thought I would post my practice here and people can join in if they want. The goal is not perfect animation but to get faster at reasonable animation. I have a character that Revolt Randy helped rig for a project that went nowhere for people to use, the original character came for BlendSwap I think. I plan to post new animations to try every week or so.

BoyAnimationPractBA.blend (2.3 MB)

Also, here is my attempt.

4 Likes

Hey @mike333

You didnā€™t think I was going to let you have all the fun to yourself, did you?

Please, have a seat:

I like the way you have the feet move around a bit after sitting down, probably should do the same thing with the rest of the body. Like sitting down, then get comfortable, sort of thing. I tried to add that to mine.

How did you do yours? Like Straight Ahead or Pose to Pose animation? Normally I do Straight Ahead but this time I went with Pose to Pose.

Anyways, this was a fun exercise!
Randy

4 Likes

Awesome, I would get out of that chair too. He is no dummy is he. Nice job on this. I like your rigging job on him but I do have a question . When I animate opening and closing the eyes, where do I find the graph curves or keyframes for the eyes?

Hey Guys, I added a bit to the animationā€¦

3 Likes

Hey, I need to go now but will answer your questions later on today.

The eyes, and the rest of the face shapekeys, are custom properties on the Master bone. So selecting that bone will show the shapekeyā€™s key frames in the dopesheet or graph editor:


By default, blender is set to show keys in the dopesheet on only currently selected bones. If you click on the little blue and white arrow icon in the dopesheet header (right side), it will turn that off and you can see all the keys for all the bones that are visible in the 3d view.

I like the addition to the animation! Thereā€™s that darn cube dropping in front of the character again!!

I think you need to ad a ā€˜holdā€™ in there when the cube hits. By that I mean, when the cube hits, the character jumps away. Adding in a ā€˜holdā€™ on the character would be like adding in 10 frames between when the cube hits and the character jumps away. During this time, the character can do expressions, mouth drops open, eyes open wide, head jerks backwards. Give the character time to comprehend what just happened, and give the viewer time to see the characterā€™s expressions of what just happened.

Great job, I like how youā€™ve got motion in the chair as the character jumps away!

Iā€™m not going to add anything more to my animation, like mysterious cubes appearing, but Iā€™m going to render it in cycles because it looks so much better.

Randy

Hey Revolt Randy, I did Pose to Pose I guess and then went back between the poses and tweaked things a bit. About the reaction of my character as the Cube pops out of the floor and falls back too the floor . What you suggest would definitely work but I planned on adding another bit to my animation ā€¦ Looking forward to the Cycles animation.

Hey, I was going to add to my animation but the Ik target for the left knee has vanished which makes it difficult to animate. So, I will come up with a new idea to animate instead of trying to fix the Ik issue. If someone has an idea fire away.

Next thing to animate is to Get out of Chair. Revolt Randy already did this but this is my next clip.

Okay, here is my ā€œGet out of Chairā€ animation. This is the first Pass of the animation. I will tweek the poses and then add some in between poses.

2 Likes

Hi, Very nicely animated. can you tell me please how do you upload the animation here and what format?
Thanks

Hey Thanks. To upload something see image below. The circled icon is the upload icon when you are writing a message. The file was a mp4 /.m4v file which was produced from Handbrake which is a program to compress the file size.

test
Test mkv.mkv (373.6 KB)

Thanks, yes i new how to upload but the animations was saved from blender as AVI jpg, so didnā€™t work for me also it wasnā€™t compressed.
Downloaded Handbreak now so will try again soon.
Thanks

This is quick test of my humble attempt in animating standing up after large meal:

1 Like

Awesome , good job on this. :+1: Nice work on the hands.

1 Like

Thanks your advise worked. My animating got a bit rusty lately, so i need to bring it back up to higher standard.

Hopefully this thread gets rid of your rust. :wink: I will be posting these little exercises fairly frequently.

1 Like

Hey, Completed the animation. I think this level is good enough for the animations I would make to tell a story. Definitely could tweek it but I am happy with itā€¦

2 Likes

Wow, this thread has grown!

@mike333 - Iā€™m liking that animation, thatā€™s really good.

Liking your work too, @digitvisions - Thanks for joining in!

I didnā€™t post the cycles render of my animation, here it is:

I rendered out the images. Used blender to combine the images into a video using these settings -

and I have a 635Kb file that works by just uploading. No other tweaking needed.

Got a good idea for getting out of the chair and Iā€™m off to animate!

Randy

3 Likes