Hey ,
I am looking to get some animation practice and thought I would post my practice here and people can join in if they want. The goal is not perfect animation but to get faster at reasonable animation. I have a character that Revolt Randy helped rig for a project that went nowhere for people to use, the original character came for BlendSwap I think. I plan to post new animations to try every week or so.
You didnāt think I was going to let you have all the fun to yourself, did you?
Please, have a seat:
I like the way you have the feet move around a bit after sitting down, probably should do the same thing with the rest of the body. Like sitting down, then get comfortable, sort of thing. I tried to add that to mine.
How did you do yours? Like Straight Ahead or Pose to Pose animation? Normally I do Straight Ahead but this time I went with Pose to Pose.
Awesome, I would get out of that chair too. He is no dummy is he. Nice job on this. I like your rigging job on him but I do have a question . When I animate opening and closing the eyes, where do I find the graph curves or keyframes for the eyes?
The eyes, and the rest of the face shapekeys, are custom properties on the Master bone. So selecting that bone will show the shapekeyās key frames in the dopesheet or graph editor:
By default, blender is set to show keys in the dopesheet on only currently selected bones. If you click on the little blue and white arrow icon in the dopesheet header (right side), it will turn that off and you can see all the keys for all the bones that are visible in the 3d view.
I like the addition to the animation! Thereās that darn cube dropping in front of the character again!!
I think you need to ad a āholdā in there when the cube hits. By that I mean, when the cube hits, the character jumps away. Adding in a āholdā on the character would be like adding in 10 frames between when the cube hits and the character jumps away. During this time, the character can do expressions, mouth drops open, eyes open wide, head jerks backwards. Give the character time to comprehend what just happened, and give the viewer time to see the characterās expressions of what just happened.
Great job, I like how youāve got motion in the chair as the character jumps away!
Iām not going to add anything more to my animation, like mysterious cubes appearing, but Iām going to render it in cycles because it looks so much better.
Hey Revolt Randy, I did Pose to Pose I guess and then went back between the poses and tweaked things a bit. About the reaction of my character as the Cube pops out of the floor and falls back too the floor . What you suggest would definitely work but I planned on adding another bit to my animation ā¦ Looking forward to the Cycles animation.
Hey, I was going to add to my animation but the Ik target for the left knee has vanished which makes it difficult to animate. So, I will come up with a new idea to animate instead of trying to fix the Ik issue. If someone has an idea fire away.
Hey Thanks. To upload something see image below. The circled icon is the upload icon when you are writing a message. The file was a mp4 /.m4v file which was produced from Handbrake which is a program to compress the file size.
Thanks, yes i new how to upload but the animations was saved from blender as AVI jpg, so didnāt work for me also it wasnāt compressed.
Downloaded Handbreak now so will try again soon.
Thanks
Hey, Completed the animation. I think this level is good enough for the animations I would make to tell a story. Definitely could tweek it but I am happy with itā¦