Hello to the community!
I am an advanced programmer in the open-source language for Android RFO-BASIC! and also the developer of the RFO-BASIC! App Builder (a tool that takes a BASIC! program and produces an Android app -aka APK- in just a few clicks).
I released in March 2013 an RPG developed with RFO-BASIC! and I am currently working on drawings and sketches for a new 2D puzzle game, in BASIC!, with isometric 3d components (tiles and characters).
I would need help from someone fluent in Blender in order to make the 10 characters’ PNGs based on my poor drawings below:
Some details: the game would be a 2D game with 3D rendered cartoonish characters, a little similar to (but let’s face it nearly as good looking as) the first Rayman game on PC if some of you recall. This would not be a 3D game: no z axis, no OpenGL nor any such thing. No 3D calculus, just plain PNGs refreshed one after another for the characters.
Only 2 characters would be displayed (and animated) at all time: the hero (#1) and his girlfriend to be saved (#10). The hero would be able to call 1 out of 8 helpers (#2 to #9) to replace him, that each have a different range of action: push block, break block, jump, swim… then only the helper and the gf would be animated.
While the characters could be done in 2D (make better drawings, scan them, photoshop them) I would really like to render them in 3D for a great look and feel. The animations would be made by modifying the 3D model properties (typically: change the wings positions) 5 or 6 times and saving the rendered PNGs. Put one after another this would give the impression of wings flapping in the air to make the character fly. So mostly manual work, no automatic creation of all the moves. The moves would be very limited, for each character: standing position, moving (only 1 direction e.g. right, the other one done by symetry), and 1 dedicated action.
Many thanks for taking the time to read me.
PS: I am French. If any other French is interested, he is more than welcome to PM me on this subject!