The first time I heard about Blender was the day before yesterday; very, very exciting to see the work folks are doing, and nicely challenging to think about doing some myself. That the software is made available gratis cinched it for me.
I downloaded several tutorials and checked some out online; fairly discouraging, really. Something seems missing in most all the tutorials I’ve found. I worked a bit in software documentation in the 80’s, and I know how hard it is to predict the mistakes people will come up with. But there are some simple fundamentals to documenting complex software, like NEVER switching terms without warning or explanation. Probably there are assumptions, (another tried-and-true don’t-do in documentation design), and maybe not realizing how very NEW some of this stuff is to many.
The 30 + 30 minute Gingerbread Man (child’s play?) looked so do-able, but I inadvertently deleted the little guy over and over–three times. Couldn’t find out how to undelete him, so I just started again, and again, and…
I don’t have a three button mouse, and I’m resigned to a severe learning curve here, Are there any guides for real beginners at this art? I can see from the astounding results that Blender is a fine tool, being used by very talented artists out there. I understand that the early confusions are not uncommon. And I can see that people are trying to support the program.
Carving in wood or stone comes naturally to me, and I’ve been painting with acrylics for over 30 years, pen and ink work, etc. But I’m not yet up on the newer art technologies. I have an older laptop, Pentium II, that seems to handle the software well enough for now. When I get some basics down I’m sure to upgrade.
This artform looks like it could be amazing fun. The work I’m seeing is phenomenal. But I have this creepy feeling that there are three lost little Gingerbread guys somewhere in my machine, looking for the door back to Blenderland.
Any advice or suggestions about streamlining the curve would be a help.