Hi, so I’ve made a sculpt of Whoracle, but didn’t create a pose (didn’t understand workflow - still don’t but I know it exists).
Now sculpt looks ok-ish, but mesh is messed up.
I want to pose it but don’t know how to approach it. Found a great idea with cutting the sculpt and using boolean tool but it doesn’t work because my mesh acts weird, creates overlaps, holes etc.
So I started retopology, but is there a point in doing that if high res mesh is a mess, won’t it create problems when baking? Do you guys have any ideas on how to fix that, or is it better to start from scratch? Like: sculpt new object based on what i have>cut it>pose it>boolean>detail>texture?
I’m fairly new with Blender and 3D