This is not blender specific question but seems it’s ‘blender and CG’ discussion, wanted to ask some question here.
When I browse game asset store, they sell a ton of objects for 10-50$, not if free.
and I see commercial/architecture designers sell their work for at least hundreds/thousands bucks for one project.
Both take time and effort to produce a result. Though commercial ad/archi work would take more time because of rendering and client meeting.
But why are game assets so cheap? It’s like they are working for free.
Is making game asset much easier than ad/architecture work?
Or those people just make things for practicing sake? to prepare their own game in future?