I’ve just revisited the Youtubers who created many cool procedural modeling videos in the past, but the videos are now all gone, the Youtubers have selectively deleted them, only procedural modeling videos.
What happened? Were Blender users on a movement or something?
Geometry nodes are in very active development and many new featres and changes are introduced with every new version of Blender. There are even plenty of videos about new features in Blender that appear in daily builds. Some videos might go out of date quite fast. …or it’s all a big conspiracy. Who knows…
Just a question, will Geometry Nodes’ Procedural Modeling ever replace Cycles Shader’s Procedural Modeling in the future? Can Geometry Nodes do everything that Cycles Shader does?
I think I will create another topic for this question in the next minutes.
Yeah well people used to do all kinds of crazy stuff like that with material nodes for fun and to show off. Material nodes don’t even compare to capability of geometry nodes now when we are talking about procedural modelling.
As you have not mentioned any specific tutorials, it would just be a shot in the dark for us to guess why some rando took down their video.
Sometimes people take down a video because the technique is no longer the best way to do it in blender. Or they might take it down because it didn’t get enough traffic, and they don’t want that to count against their YouTube algorithm hit results. It’s also possible that the video itself was a PR problem, due to comments or some other reason.
Hi! Kris Bettini deleted their famous “RTX graphic card” procedural modeling using Cycles Shader Nodes video, which I believe to be the most complicated procedural modeling work I’ve ever seen. InterPixel deleted their Voronoi’s Math explanation video and a bunch of procedural modeling videos.
I don’t think you can really call shader node proceedural modelling “work”. I think it was done mostly for fun and to show off one’s skill. There are probably exceptions to this(I mean there must be… ) and there might be some good use cases, but Geometry Nodes is a completely different thing. They are meant for proceedural modelling as opposed to a hack that is to use shader nodes for modelling. It is litterally a hack as shader nodes were never designed for this. If you liked what people used to do with shader nodes, you should definitely check some tutorials on Geometry Nodes and learn more about them.
About the displacement tutorial, that is probably more efficient to do a part of modeling with geometry nodes and keep rendering displacement for details.
About Voronoi’s Math explanation, Voronoi’s texture will change in Blender 4.0.
The author of video could be annoyed about possible confusion, that could happen if wrong slider is tweaked.
Or maybe, he wants to update his video to talk about fractal noise.
Ah thank you.
I was afraid that they are going to throw away the original Voronoi and Noise lol, I spent many months studying the Math of both of those 2 textures.