In blender, if you rotate along the Y 90 degrees, stop, click, and then rotate on the x axis with R and X hotkeys, it will actually rotate it on the Y axis? And if I rotate in 90 degrees in the Y axis in the transform panel, then the X and the Z both rotate the same way via the transform panel? Why the hell does that happen? Literally ever other program does not do this? How the hell are we supposed to rotate stuff properly?
I’m just doing this with a simple box. haven’t modeled anything.