I followed the documention for making fur and it came out pretty cool. but now when i try to make it on my character i get this weirdness to it.
1st here how i made my char. i modeled one side of it and dupped it and then joined the meshes. remove doubles to clean the seam. and i get this image when i try adding particles…
here’s what weird. if I add the particles to half and dup that half, the whole thing looks fine. but once the meshes get joined, this happens. also, it doesnt matter if i use remove doubles ot just merge the vertices in the middle to clean the seam… all normals look fine in the joined mesh, they all point outwards and when checking them after adding the particles they still look fine but the particles mess up like this.
help is very much needed sorry still a blndr noob but I did try reading the documentation.