Hello, I have a problem where I am making a low poly model (one of my first) and when I render I get these ugly scratchy lines where you can see the polys are. I tried to smooth it out, shade smooth, added loops around the area, and recalculated normals and I can’t get it to disappear. Is this something I just have to deal with because I can’t subdivide it, it needs to stay low poly. Thanks
There we go I posted the file, I also cleared sharp edges. The only thing I could imagine is that it’s because I added higher poly hands and feet and they’re not connecting properly to the body because I was going to start retopologizing them but even when i get rid of them they’re still there…I bet it’s something so simple I’m just not understanding haha
I’ll look at it more later, have to go to work now, but for some reason it’s drawing the wires in a ghost like way. Removing all the materials didn’t affect it so I think it’s something to do with the mesh itself.
Isolating hand by hiding the rest of the vertices and using LoopTools Smooth on vertical loops might help… if that was a hand which shows mesh on render.
Also, cycles doesn’t like orthographic view, iirc. I might be wrong, but see if that is not the case.
Since you want to keep it low poly select the offending edge loops one by one and subdivide them. it will add extra vertices only and it will look better.
@Eppo what do you mean with this ortho or perspec mode
is it for viewport or rendering
in viewport i dont really see any difference in perspec or ortho mode
seem the same on my screen!
i must stay that i almost never work in perspective mode
when you move viewport it too difficult to control it
so i prefer to stay in ortho mode anyway!
That was while ago when this difference was present - most likely corrected for now. However while looking at subsurfed a bit flattened cube loooks like level 4 at least is needed in order not to see faces on half shadowed object. http://www.pasteall.org/blend/19521