# Why Cycles renders some faces black?

**URL:** <https://blenderartists.org/t/why-cycles-renders-some-faces-black/1328134>\
**Category:** Other Software\
**Created:** [September 16, 2021, 4:35pm UTC](https://blenderartists.org/t/why-cycles-renders-some-faces-black/1328134 "2021-09-16T16:35:22Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![InsaneNeandethal](https://blenderartists.org/letter_avatar_proxy/v4/letter/i/48db29/32.png) [@InsaneNeandethal](https://blenderartists.org/u/InsaneNeandethal)\
**Post date:** [January 27, 2022, 10:24am UTC](https://blenderartists.org/t/why-cycles-renders-some-faces-black/1328134/4 "2022-01-27T10:24:17Z")

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It has got to do with the exporting software, as normals might be percieved differently. Recalculating normals doesn’t work in this case when some of the faces are black.

To fix the normals, select your object with black faces. Go into edit mode. Press Alt + N to open the Normals menu, and select ‘Set from Faces’.

Hope this helps.

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