The position follows the path smoothly, but literally between the first and second frame of a spider with the “follow path” constraint on the master bone, there’s this extremely sharp rotation that messes up the rotation of the spider for the rest of its path animation. These sudden snaps occur several times throughout the animation and there’s no reason for them. The curve is fairly smooth and there’s lots of vertices in the curve to interpolate smooth movement. I did notice that for no reason whatsoever, tiny changes in the positions of the vertices near the spider either through the hooks or in edit mode tend to drastically change the rotation of the spider.
How can this be fixed for all points along the path? The only thing I’ve noticed is that there’s this curve property called “twisting” and I set the smooth really high. That fixed the sharp rotation between the first and second frame, but not for any of the other frames.
Drastic Turn Example.blend (10.2 MB)