It would appear that armature (auto-naming at the least and perhaps other) conventions place a conventional character (a hominid for example) with the left appendages in the positive X axis and the right appendages in the negative axis. As such the front of the body is facing the negative Y axis. I suppose one can claim this is just a matter of preference but it appears to make no sense to think about an object moving into the negative y axis when moving forward.
- I haven’t looked at a high enough number of publicly available models/armatures for blender, but is this characterization accurate in that the expected workflow is for models to be generally facing the negative y axis?
- If my memory serves me right, the default blender start up file has the x axis pointing to the south-west, the y axis pointing to the south east. One would think a convention would be to model with objects either facing the positive x axis or the positive y axis. It seems strange to jump into a blender file to be greeted with the back of an object.