I know there is a similar thread down below but I could only find methods that didn’t work for me.
I have tried to make a normal map as said here http://www.blender.org/cms/Normal_Maps.491.0.html but if I toggle to only x, y, z with “nor” as map input I get nothing. Just gray, see attatched image for my config setttings.
I have also tried with a photoshop plugin from nvidia but then I don’t get any red or green included, just gradients of blue.
There isn’t much of images to show, but here is a low resolution image of the texture I want to make a normal map of. And an image with the current config of the X coords when creating a normal map which turns out white/gray. And a last image where I use my color map as a normal map.
thanks.
Edit: Added the normal map I got from the photoshop plugin.
Edit: To be more specific, I want to create a normal map from my current texture.
Edit: I managed to do it in nvidias plugin… so no need for help enymore. Thanks anyway.