Why do I get artifacts when I try to bake a texture?

I use texttool to bake textures.
But why do I get black pixels when I try to bake a regular plane?

That’s the bleed between your UV islands- really, you should unwrap better, each face doesn’t need to be an island for what you’re doing

Are you talking about those black patches?

black

Just a guess, but are you doing a “selected to active” bake? If you are, you might just need to increase the “extrusion” setting of the bake a little bit, so it can capture the peaks of the mesh.

I don’t know about using textool for baking, so my answer might not be relevant, I am just thinking about the causes with Blender’s default bake system.


You have to set disable in render

I just don’t understand why this is happening, because I have a simple plane that I edited and subdivided several times. And then edited with sculpt.
And then I used Unwrap.
I did nothing else.
As a result, I had to re-create the plane and repeat all the manipulations again.
There is no error on the new object, but it is strange