Could anyone please tell me why imported .bvh figures move away and fall apart when I apply Scale, using Ctrl A?
The character moves around as expected until I apply Scale.
Did I do something wrong during motion capture, or during/after import into Blender?
EDIT: The problem seems to be due to the fact that the characters is huge (perhaps 50 x the desired size) when it’s imported, which means I have to scale it down. I have tried to scale down in Object as well as Edit mode, but that doesn’t make any difference.