I have created a texture entirely in blender 2.47 using UV-unwrapping and applying 2D images to different parts of my UV-map. After consolidating into one image and baking (textures only), i saved the resulting texture as .png image to my disk.
Now in the final post processing step i want take care of the still remaining visible texturizing borders (seams) directly on the texture in the UV-image editor, by using soften, smear and the air-brush.
So i go to texture paint mode, select display mode textured and then go to the edit button panel, where i find the relevant settings in the paint-tab.
But i constantly fall into a weird problem: As soon as i start smoothing (yes, the airbrush is deselected), the texture gets darker and darker. well it also gets smoother, but the darkening is much more visible, than the smoothing. The same happens, when i select the smear tool. And the air-brush does not colorise, but also darkens the image… at the end i get one ugly looking plane colored area ;-(
So something very basic must go wrong. What do i miss here , what could cause this effect ?
Another maybe related problem is: When i hit the border of 2 faces, which sit on oposite sides of the texture image (thus i hit the seam), smoothing (well, darkening…) does not happen across the seam border. So applying the soften brush makes my seam to get seen better and better, instead of getting hidden ;-( Is that intended ?
I would expect, that my smoothing would perfectly swap over to the other side of my texture image, so that i can perfectly improve or hide the seams …