I exported a .dae and .obj formatted character from Poser 2009 and imported the .obj into Blender 2.69, Cycles.
I’m rather new with Blender so I’m still learning the ins and outs of materials so I’m not seeing why the fingernails material is not applying to this character but other things, like his coat and beard have.
Any ideas out there?
Attached is a picture of the character and his black fingernails - they should be pinkish and translucent like nice fingernails are. In the next post I will post the node tree for the fingernails as it came in from blender - and yes, in case anybody asks - I did change the color of the Multiply and Glossy BSDF but it didn’t make much difference in the fingernails and certainly didn’t use the Image texture that was exported from Poser.
OR… is there a node setting for fingernails?