I have noticed a few people still use 2.49 and this baffles me! I became a blender user back in the 2.49 days, and about a year in the 2.5 alpha’s became available and I switched over and haven’t looked back since! With the ease of addons, cycles, and the fact that 2.6 is the branch that is constantly being improved upon, I don’t see any reason to work with an outdated, unsupported branch of Blender.
Some scripts only work with 2.49.
If you started a game in 2.49 it may not be worth the effort involved to finish it in 2.6+
You may be so familiar with 2.49 that you are more productive with it than 2.6+
I think too some rigs and drivers aren’t compatible between 2.49 and 2.5+ so if you have a complicated character rigged in the old version you might have to recreate it in the new version. It’s easier to just use 2.49 in that case.
I try to avoid using 2.49 as much as possible…but there are times when it has to be used (like when I need to import a ogre .mesh.xml files…but I then quickly take the import result into blender 2.6+) I try to avoid 2.49 as much as possible…it’s just so clunky and strange;)
Scripts. I actually use several versions of Blender depending on my needs for a specific project. 2.49 for MIDI synchronization, a test build of Bullet physics integration, and a build with Freestyle integration (still waiting for that to make it to the main release, actually).
Blender is one of those rare pieces of software where when you upgrade you don’t replace your existing version as much as you add an additional version.
Wondered when you’d spot this thread. I never got to grips with 2.49’s interface. I might actually have a go now I’m more familiar with modelling. Being able to access scripts unavailable in 2.6X could be useful.
You guys are crazy. 2.5+ has a much much better interface, more logically designed. You old fossils need to get into the 90’s!
All kidding aside, there are a bunch of plugins that haven’t been updated since the 2.49 days, so it’s useful to keep around for that – mostly, like has been stated, for using scripts that import bizarre mesh formats that haven’t been ported over to 2.63 yet. The great thing about Blender is that you can run multiple versions without too many problems.