I believe there may have been a slight misunderstanding. The image above is not one image. The image above is two images stitched together. I did that to show the differences on the same image. The image on the top left, is what it should look like. That is how I imported it into blender. The image on the bottom right, is what came out of the render engine. I didn’t even touch compositor yet because I handle my projects in steps. This way if something goes wrong, it can be troubleshot easier. Here are the steps I did to reproduce the image.
1.) Open a new blender file
2.) Delete the default cube
3.) Select the main camera, and set its location to:
X: 0
Y: -10
Z: 2
Rotation to:
X: 90
Y: 0
Z: 0
I do this so that I don’t get bizarre camera angles when tracking. This is also the same angle we set up with our mechanical jib which we had hooked up to a computer to determine the angles.
4.) Modify my blender frame rate to the exact FPS of the clip (23.98)
4.) Select “Movie Clip Editor” Panel.
5.) Click Open.
6.) Choose Video File, Click “Open Clip”
7.) Press “Alt+A” to cache frames (Still looking crystal clear)
8.) Input all of the camera settings (Or alternatively, do nothing with the camera)
9.) Select Tripod
10.) Place markers on the footage
11.) Solve the footage
12.) Select “Set as background”
13.) Select “Setup Tracking Scene”
14.) Press F12.
The scene is highly blown out and adds so much static, even on bright clips. Haven’t even touched compositor yet because the issue didn’t start there. I can use a screen captured video to show you what I mean if it helps even more. The movie clip editor still shows a crisp clip. But the renderer creates the noise. I appreciate you taking the time out of your day to try to help though
I ended up just rendering the models on a black background entirely. Threw the clip into Adobe Premiere and overlayed it on my original video.
UPDATE 7/27/2015 7:14AM: In the compositor, I found that if I detach any of the nodes (Doesn’t matter which one). Then re-attach it to the same node, the footage is cleaned up. For example:
A is connected to B by default. Disconnect A from B. Re-Connect A to B. No more blown out footage or noise. The footage quality drops a little but the original issue is gone when that happens. Perhaps it’s a bug. Strange that it happens on different machines and different versions of Blender