# Why does blender have two move tools?

**URL:** <https://blenderartists.org/t/why-does-blender-have-two-move-tools/1159723>\
**Category:** Basics & Interface\
**Created:** [May 11, 2019, 7:50am UTC](https://blenderartists.org/t/why-does-blender-have-two-move-tools/1159723 "2019-05-11T07:50:56Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![jnnla](https://blenderartists.org/user_avatar/blenderartists.org/jnnla/32/521388_2.png) [@jnnla](https://blenderartists.org/u/jnnla)\
**Post date:** [May 11, 2019, 11:07pm UTC](https://blenderartists.org/t/why-does-blender-have-two-move-tools/1159723/8 "2019-05-11T23:07:21Z")

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Thank you as well Renzatic! I just tried that and it looks like it’s mapped very similarly to what I am used to. I really like blender and am interested in customizing it a bit to combine the best of a lot of the apps I regularly use. I’ve tried the Heavy Poly config which demonstrated to me just how customizable the interface is with the right understanding. Being able to customize away pain points like the translation / rotation / scale…while also retaining a lot of what makes blender unique will help me to embrace the program. Thanks for your help!

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