I added a cloth simulation in the middle of an animated sequence that has a variety of other animated objects/physics, and the entire clip is suddenly slowed down to below half speed.
I’m not talking about lag caused by CPU/GPU load; the sequence runs at the usual fps, but in slow-motion.
Baking the sequence didn’t fix it.
It feels like the Cloth Simulation Disk Cache’s Start/End points somehow changed the project’s overall timing.
What’s going on, and how do I fix it?
EDIT: In the Cloth tab, it says “90 frames on disk, not exact since frame 0.” I don’t know if that’s somehow related (the simulation does not start at frame 0, but in the middle of the animation).
Did you bake the cloth sim or just play through it via the timeline? Baking will speed up playback and prevent the occasional playback glitch that can make the cloth object seem to explode (due to collision issues, usually).
Note that exporting/importing as MMD(?) file basically makes it a series of Shape Keys that can be edited, but if you revise your animation, chances are good they will not fit your model any longer.
Best solution is Baking, and baking to a disk cache I find the most reliable option.
Thank you chipmasque - yes, I did bake the sim, but that didn’t fix the timing. It actually didn’t feel like a playback glitch as such (it was not a simple lag/latency caused by CPU-strain); it was more like a wrong interpretation of time, perhaps created by a conflict between different animations in the same project.
And yes, I’m aware that the MMD-solution is the last resort (also literally speaking, as it needs to be applied when the rest of the work is done). But I think the only other option in my particular project would be to find the cause of what I assume is a conflict and change it, and that would probably take more time…
Good to hear. I’m not at all opposed to the process, I used it extensively in Kata to make major cloth sim corrections possible. I got SO sick of it, though, as cloth was a factor in nearly every frame of the first half of the film. That is a LOT of shape keys to edit! Cloth sim & collision has improved a great deal since then, though, and I rarely see the kinds of difficulties I ran into in Kata.