I’ve used the particle system to create hair before, but that’s going back to around 2008-2009.
I’ve attached a picture detailing the problem.
I know cycles have been added, but I don’t know if that change has anything to do with this problem (because I haven’t had it before): when I create a new vertex group, even if it’s only a single face, and then create a new particle field to emit from it, the particles (in this case, scales for a fish) emit from a face that is nowhere close to the one selected/assigned, and has nothing to do with said selection. I’m using a mirror modifier, which hair had issues with before, but removing the modifier or applying it makes no difference, so that’s not the problem.
Pic of what I’m talking about:
I tried searching for this problem here on the forums before posting, but didn’t find anything. Apologies if it’s been mentioned before, if it’s a common issue; I just can’t for the life of me figure out why it’s doing this, and it makes no sense.