I am using a particle system, in hair mode, to scatter some buildings across the surface of a sphere. This does work, however when I rotate the sphere, the buildings rotate on their origin points as well. The buildings have their origins located at the base of the structure.
I want the buildings to stay still so they look like they are really attached to the sphere. Can this be done with Blender?
I have attached the BLEND file. If you pull it down and play the animation you will see that the buildings spin when they should remain still. The spin effect is most obvious between frames 10-30.
26_hair_spins.blend (351 KB)