I have two rock massives. Both have identical material. Vertex colors. UV maps. Yet they both look differently, there’s a noticeably contrast that doesn’t go away even if those two models are merged together.
When turned upside down, situation is reversed. Object that appeared darker is now brighter and vice versa.
I suspect it’s some scene setting I don’t know about or just EEVEE’s own “feature”? Please, let me know. I’d like to get same look for all my objects. This just looks weird to me.
That material has several bump maps mixed together and 3/4 were set to sRGB instead of non color. I didn’t create that material, otherwise I wouldn’t have this problem. But I didn’t realize I should check this after someone else.